Results

A report developed through desk research and teacher focus groups, identifying the needs and challenges in integrating STEAM education with the Sustainable Development Goals (SDGs).

Guidebook

A resource providing teachers with a theoretical framework to help students enhance their STEAM skills, demonstrating how STEAM relates to SDGs to tackle global challenges. It also introduces the innovative “learning by design” approach.

AR Manual

A guide showcasing how Augmented Reality (AR) tools can be used in STEAM education, complete with six practical scenarios connecting SDGs and STEAM topics.

Handbook

A multilingual handbook with guidelines for designing and implementing Action Plans aimed at supporting students, including six ready-to-use Action Plans addressing various SDGs.

project showcase

An online repository highlighting innovative projects from across EU funding programs that integrate STEAM education with the goals of the SDGs.