
Full project title
ECCE LUDUS
Project Acronym:
ECCE LUDUS
Reference No:
2023-1-IT02-KA220-SCH-000153599
Coordinator/applicant
Escape4Change SIaVS s.r.l.
Country of coordinator
Italy
Programme/fund
Erasmus+
Project duration
Start date 01-09-2023
End date 31-08-2025
Project website
https://ecceludus.eu/
Social media
https://www.instagram.com/ecce_ludus
The ECCE LUDUS project aims to enhance the professional development of secondary school teachers and educators by expanding access to international training on STEAM-oriented edutainment practices. By combining formal and non-formal education approaches, the project promotes the use of engaging, game-based learning methods in classrooms.
Key Objectives:
- Support continuous teacher training through innovative digital and STEAM-focused edutainment methods.
- Provide ready-to-use resources to implement the ECCE LUDUS methodology in schools.
- Establish a sustainable EU Hub of Edutainment, fostering long-term collaboration between schools and the edutainment sector.
Main Activities:
- Development of the ECCE LUDUS methodology and an online training course for teachers.
- Creation of the ECCE LUDUS Edutainment Tool, including a VR escape room editor and classroom activities.
- Launch of a STEM-focused educational escape room.
- Establishment of an EU-wide Edutainment Hub.
- Organization of 3 transnational meetings, 7 promotional workshops, and 1 final conference.
Expected Impact:
- A tailored edutainment methodology for secondary schools that integrates new technologies and non-formal learning.
- Increased teacher capacity to use digital and game-based tools for STEAM education.
- Strengthened cross-sector collaboration and a European network of innovative educational stakeholders.